Nov 27, 2007, 09:49 PM // 21:49
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#1
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Frost Gate Guardian
Join Date: Feb 2007
Profession: W/R
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Signet of Illusions
So i was looking throught Wiki to find a mes skill, and i saw this beauty.
Signet of Illusions: Elite Signet. Your next 1...3 Spells use your Illusion attribute instead of its normal attribute
Meaning if you are running a mes that uses some skills from another proff, no need to investe in that attribute. Since it has a casting time of 2, R of 5, and no time limit to the spells(like sig of stamina or str) its great.
Take a Me/E with 16 illusion magic, and the rest in fast casting.
Take some nice fire skills, plus illusion skills with sig of illusions and bam, your doing almost max dmg possible with ur ele spells and ur illusion spells, plus really fast casting.
EDIT: ROFLMAO!! Also this skill affects title skills. With 16 illusion magic u get max title track skills. So a mes with save yourselves, with 16 illusion XD!
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Nov 27, 2007, 10:15 PM // 22:15
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#2
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Wilds Pathfinder
Join Date: Jul 2005
Guild: Flying Gophers
Profession: Rt/P
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Quote:
Originally Posted by majiger
So i was looking throught Wiki to find a mes skill, and i saw this beauty.
Signet of Illusions: Elite Signet. Your next 1...3 Spells use your Illusion attribute instead of its normal attribute
Meaning if you are running a mes that uses some skills from another proff, no need to investe in that attribute. Since it has a casting time of 2, R of 5, and no time limit to the spells(like sig of stamina or str) its great.
Take a Me/E with 16 illusion magic, and the rest in fast casting.
Take some nice fire skills, plus illusion skills with sig of illusions and bam, your doing almost max dmg possible with ur ele spells and ur illusion spells, plus really fast casting.
EDIT: ROFLMAO!! Also this skill affects title skills. With 16 illusion magic u get max title track skills. So a mes with save yourselves, with 16 illusion XD!
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Save Yourselves is a shout, not a spell.
And this horse has been beaten already. I think there's 3 other Sig of Illusion threads floating around, most of them capitalizing on making use of high leveld Ebon Vanguard Assassins.
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Nov 27, 2007, 10:35 PM // 22:35
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#3
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Krytan Explorer
Join Date: Apr 2006
Guild: TLA
Profession: Me/
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That skill was part of NF release 1 yr ago...
Anywho, what he said ^ Plenty of threads about its uses.
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Nov 29, 2007, 05:44 PM // 17:44
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#4
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Frost Gate Guardian
Join Date: Jan 2006
Location: Notts
Profession: W/
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mesmer with sig of illusions and ele skillbar, watch your energy go bye bye
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Nov 29, 2007, 07:09 PM // 19:09
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#5
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Wilds Pathfinder
Join Date: Jun 2006
Guild: Heroes of the Horn
Profession: A/Me
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Auspicious Incantation. Watch your energy return, then disappear again.
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Nov 29, 2007, 08:25 PM // 20:25
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#6
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Desert Nomad
Join Date: Jan 2007
Profession: R/
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Actually signet of illusions can get you _higher_ then max rank. The way it works is that the max rank is always equal to 15 illusion (an attribute level of 15 is what all scaling properties of skills are based on) so that with r16 illusion you can get the max + 1 level.
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Nov 29, 2007, 08:42 PM // 20:42
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#7
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Frost Gate Guardian
Join Date: Jan 2006
Location: Notts
Profession: W/
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how did you work that one out?
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Nov 29, 2007, 11:59 PM // 23:59
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#8
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Jungle Guide
Join Date: Jul 2006
Location: Australia
Guild: Venatio Illuminata [VEIL]
Profession: W/
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Quote:
Originally Posted by The Meth
Actually signet of illusions can get you _higher_ then max rank. The way it works is that the max rank is always equal to 15 illusion (an attribute level of 15 is what all scaling properties of skills are based on) so that with r16 illusion you can get the max + 1 level.
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15 is not max rank, it is the standardised balance rank.
Max ranks is 20 or so.
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Dec 01, 2007, 12:47 PM // 12:47
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#10
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Krytan Explorer
Join Date: Jul 2006
Guild: Cold Black Eyes
Profession: W/A
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Correct. I put one of the builds on the other thread for Sig of Illusions. With Sig of Illusions, I'm getting Lvl 21 Ebon Vanguard assassins.
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Dec 02, 2007, 08:36 PM // 20:36
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#11
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Ascalonian Squire
Join Date: Oct 2006
Location: In Ballerup, Denmark
Profession: Me/
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Fire magic is bad anywhere a mesmer should do a mesmers job and make sure the party doesn't get hit as often.
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Dec 03, 2007, 02:42 PM // 14:42
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#12
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Jungle Guide
Join Date: May 2006
Guild: Heroic Order of Tyria
Profession: R/W
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Quote:
Originally Posted by azzer20
Fire magic is bad anywhere a mesmer should do a mesmers job and make sure the party doesn't get hit as often.
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...which can be accomplished by sending two (arcane echo) or three (arcane echo + auspicious incantation to get echo from another team member) lvl 21 assassins to spike that annoying fire elementalist...
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Dec 03, 2007, 02:47 PM // 14:47
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#13
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Jungle Guide
Join Date: Sep 2006
Location: Northern Ireland
Profession: R/
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Quote:
Fire magic is bad anywhere a mesmer should do a mesmers job and make sure the party doesn't get hit as often.
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:O Fast Casting ele's can be good.
And what about Res'mers ^^
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Dec 05, 2007, 12:09 PM // 12:09
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#14
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Ascalonian Squire
Join Date: Apr 2006
Location: uk
Guild: WIMP
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Quote:
Originally Posted by azzer20
Fire magic is bad anywhere a mesmer should do a mesmers job and make sure the party doesn't get hit as often.
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ignorance is bliss
i hex and burn and keep quite alot of energy up
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